Exploring The Role of Behaviour In Virtual Worlds: Lessons From The Metaverse For Pandemic Response
jamie.bykovbrett.net
In 2005, the company behind the video game World of Warcraft (WoW), a massive multiplayer online role-playing game (MMORPG), unintentionally started a plague in their metaverse that eerily mirrored the challenges, impact, and behaviours of real pandemics.
Exploring The Role of Behaviour In Virtual Worlds: Lessons From The Metaverse For Pandemic Response
Exploring The Role of Behaviour In Virtual…
Exploring The Role of Behaviour In Virtual Worlds: Lessons From The Metaverse For Pandemic Response
In 2005, the company behind the video game World of Warcraft (WoW), a massive multiplayer online role-playing game (MMORPG), unintentionally started a plague in their metaverse that eerily mirrored the challenges, impact, and behaviours of real pandemics.